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Choose your fun when you visit Red Wind Casino. Players can enjoy the best casino promotions and exciting monthly giveaways through their Club Red membership. Non-gamers get in on the action with specials and dining discounts at our casual or fine dining restaurants and a variety of entertainment at our sports pub. Welcome to Nisqually Red Wind Casino! One of the best casinos in Washington and the greater Olympia area’s go-to spot for gaming, dining and entertainment. Featuring more than 1,600 slot machines, a complete array of table games, three restaurants, a sports bar, a 600-space parking garage, and the largest smoke-free gaming area in the region.

Red Wing Casino

Connects to
Eltibule, Rahu
Area Level

  1. New Playground Creates Fun Environment for All. On October 4, 2009, the ribbon was cut on Red Wing's first universal playground. As the ribbon was cut, children in wheelchairs swiftly entered the playground for the first time - free of barriers and eager to be the first to try out a new type of play equipment that hasn't been available in Red Wing until now.
  2. R/projectgorgon: Discuss the indie MMO 'Project: Gorgon', ask questions of the devs, share screenshots, etc. Red Wing Casino. Posted by 1 year ago.

Red Wing Casino is a Casino run by a group of intelligent mantises. Many skill trainers, merchants, and casino games can be found here.

Neighboring Regions

Rahu
In the city area of Rahu, a portal is available that easily transports the player to the Casino.
Eltibule
In the southwest corner of Eltibule the player can see the Casino on top of the rocks. An enthusiastic rock climber can enter the casino by climbing through one of the windows from the rocks. From the grassy courtyard, a player can use the Employees Exit to enter the casino.

Points of Interest

Entrance Hall

The Entrance Hall is the southernmost room of the Red Wing Casino, and serves as a reception area and teleportation hub for the building.

  • A static portal leads to peaceful part of the City of Rahu.
  • A Council Teleportation Platform allows visitors to leave to wherever they maintain bound circles, or to bind themselves to the Red Wing Casino.
  • A rotating portal is maintained by the Teleportation Attendant. This portal rotates on a schedule and leads to the active Casino Excursion dungeon.

The Entrance Hall provides other accommodations for guests before they enter the rest of the building. In one side room, the Mantis Irkima maintains a mail room and small library In an opposite room, Stable master Arianna Fangblade maintains public stables in a room near the Teleportation Platform. A Player Work Order sign and NPC Work Order sign also decorate the lobby.

Around the stairs leading to the rest of the Red Wing Casino, free-to-play versions of the Match-3 game can be played for practice. These machines do not provide any reward.

Arena

The Arena is the central room of the Casino. Entrances to the Arena from the surrounding hallways lead onto a balcony overlooking the Arena's battlefield. Throughout the day, NPCs will battle each other in the Arena. Befriending the inhabitants of the Red Wing Casino can provide you with tips on match-up chances if you want to try betting on the fights. Attempting to jump into the Arena will quickly teleport you back to safety on the balcony.

Hallways

Hallways surround the Arena and connect the Entrance Hall to the rest of the Red Wing Casino. Many small rooms connect to these hallways.

  • In the smaller rooms to the side of the Arena area the CA and the CB player-vendors can be found.
  • Ragabir can be found in a small side room to the right of the stairs heading from the Entrance Hall to the Arena. He is an expert in Alchemy.
  • Qatik can be found in a small side room to the left of the stairs heading from the portal room to the arena. He offers unique items for players to buy with Red Wing Token as well as a daily quest and storage.

Game Room

The Game Room is east of the centrally located Arena. Guest improving their Gaming skill will have access to Loot Master Match-3 games at slot machines near the walls of the room, while the text-based Monsters and Mantids game can be played on tables run by Game Master Mantis.

Kitchen

The Kitchen is a dining area with a second floor balcony. Mandibles lives and works here, offering to buy and sell Food and Cooking Ingredients. A stove (kettle) allows for Cooking.

Access to the High-Stakes Gambling Room is through a door on the balcony.

High-Stakes Gambling Room

A Red Wing Casino guest with 30 Levels of Gaming will be granted access to the High-Stakes Gambling Room. There are two Monsters and Mantids tables and several Loot Master Deluxe Match-3 which give better rewards than the Loot Master Match-3 machines in the Game Room. The Cashfall Match-3 is the same as in the Game Room.

Employee Area

On the west side of the Arena, the employee area is located with some winding corridors. Here the maintenance man resides. In the area is also an overheating boiler (which serves as a Forge), and the employee back entrance (from Eltibule).

Garden

Tavilak offers some Gardening seedlings for sale. He also has some Storage to be unlocked and used.

The Garden also has a Tanning Rack.

Four cows (Homer, Maggie, Cookie and Dahlia) can be found in or around the Garden area.

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Vendor area

In the north of the Casino there are several hallways with small rooms with either NPC vendors (Eveline Rastin with a Cotton Gin in her room; Kib the Unkillable and Otis; Willem Fangblade) or player vendors.

The Northern (central) most room also has a Meditation Pillar.

Theater room

This area has a Poetry Podium, it also offers different ways to influence the spotlight on the stage.

Teleportation Circles

  • There's a teleportation platform near the Rahu entrance.

Red Wing Casino Inhabitants

Friendly NPCs

  • Cookie, Dahlia, Homer and Maggie (Cows) Hint

Event NPCs


Casino Excursions

Each real-world day, Qatik offers one of four Casino Excursion quests. These quests rotate between the Yeti Cave, Wolf Cave, Dark Chapel, and Winter Nexus. Each quest tasks an adventurer with venturing into a dungeon and defeating bosses to collect items that will only drop while the quest is active.

After a quest is given by Qatik, a Teleportation Attendant Mantis in the Entrance Hall will allow access to a portal that leads to the dungeon of the day. If you have an unfinished quest from a previous day, you must abandon that quest to receive a new one. You can check the real-world time by using the /status command in the chat window.

Gallery

  • A fight in the Arena.

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Monsters and Mantids - Player's Handbook
File:Monsters and Mantids - Player's Handbook (lorebook).png
Category:
Misc
Area:
Visibility:
Hidden Until Found

Monsters and Mantids - Player's Handbook is a Lorebook found in the Red Wing Casino. It can be found... ???

Content

Welcome to Monsters and Mantids!

Monsters and Mantids is based on a dwarven game with similar themes. However, we have drastically simplified the rules to make the game more approachable. If the game still seems intimidating, you are in error: the game is NOT intimidating. You will understand this after playing a few rounds. Like all good casino games, you can learn it just by playing! We have organized the rules so that the most important information comes first. You can stop reading whenever you are ready to begin gambling!

Understanding Dice Notation

Monsters and Mantids uses a large number of six-sided dice. They are referred to in a shorthand form by the letter “D”, which stands for “dice”. For instance, if you eat a corpse after a battle, the game might say that you will recover 5D health. This means that five dice will be rolled, and you will recover the sum total of the amount shown. Often there is also a fixed amount added to the dice rolls. For example, some abilities deal 2D+3 damage. This means that two dice will be rolled, and the total damage is the amount shown on those dice plus 3. The amount can also be negative, such as 2D-3. This works the same way: you would roll two dice, then subtract 3 from the total. (Dice totals can never be negative, however, so if the number would go below 0, it becomes 0 instead.)

How The Game Works

You take on the role of a heroic mantis. You will fight enemies, encounter strange beings, avoid traps, and hopefully escape with a mighty pile of treasure! Your mantis is trained in three randomly-chosen combat abilities. During combat, you pick which of these three abilities to use. The enemy will also attack you at the same time. Your attack and the enemy's attack happen simultaneously. This means that even if you kill the enemy, their attack still hurts you, and you may both kill each other! (Certain combat abilities change this rule.) After each successful battle you can choose to delve deeper or to retreat and “cash out”. If you choose not to retreat, you can instead meditate to improve one of your combat abilities, or rest and eat the corpse of your fallen enemy to regain your health. (When you reach level 3 you will have additional meditation options available.) If you choose to “cash out”, the game ends and you receive Councils equal to the amount of gold your mantis character accumulated. You will also receive one Red Wing Token for each cultural artifact you found. (More about culture items later.) If your mantis hero dies (either in battle or due to an unfortunate random encounter), the game ends and you receive nothing. So knowing when to cash out is a crucial skill in Monsters and Mantids -- a skill that will take practice to master! But even if your mantis dies, your score is still eligible for the leaderboards, so you you can still earn bragging rights. Monsters and Mantids games typically only last a minute or two. Many mantis heroes will perish, but there are always more! Do not mourn them. Avenge them instead!

Loot: Culture, Hats, and More

When you defeat an enemy or survive an encounter you may receive special items. These includes gold, cultural artifacts, consumable items such as potions and bombs, and hats. Gold has no in-game effect, except that you can sometimes purchase items with it from creatures you meet. When you cash out and end the game, you receive Councils equal to the gold you have. Hats are equipment that provide special benefits. You begin play with a Basic Hat that has no special effect. Whenever you find a new hat you will be asked whether you want to keep your old hat or wear the new one. You can only keep one hat at a time. There are many kinds of hats, each with different game effects. You can also find cultural artifacts. These include jewelry, trinkets, rugs, furniture, and anything else that has cultural value. Individual cultural artifacts are unimportant, but when you accumulate multiple artifacts, there are several benefits:

- When you cash out, you receive 1 Red Wing Token for each cultural artifact your mantis had
- When you cash out, there is a chance you will activate a Table Buff (see below). The chance is 5% multiplied by the number of cultural artifacts your mantis had
- When your mantis makes Diplomacy checks (see below), you receive a +1 diplomacy bonus for every cultural artifact your mantis has
You can also find consumable items such as healing potions. You use these during combat. (They will be listed as additional options alongside your three combat abilities.)

Diplomacy Checks

When you encounter strange creatures, you may need to trick them, calm them, or otherwise manipulate them emotionally. This is done with a “Diplomacy Check”. Three dice are rolled, and if the total is over a certain number, something good happens. If the number is too low, something bad happens. If the number is 6+ higher than the target number, this is called a “critical success” and something extra-good happens. If two or more of the dice roll a 1, however, something terrible happens: a “critical failure”. Critical Failures happen whenever two 1s are shown, regardless of the total of the dice. For every cultural artifact you've found, +1 is added to the dice total. There are also hats, buffs, and other strange effects that can improve your Diplomacy Checks. But remember that no matter how big of a bonus you have, it's always possible to roll two 1s and get a Critical Failure. Diplomacy always comes with risk! Sometimes the right decision is to not engage at all.

Saving Throws

When you run into traps, tricks, or treachery, you may need to make a Saving Throw. This works exactly the same as a Diplomacy Check, except that you do not get a bonus for having cultural artifacts. There are hats, buffs, and weird events that can permanently improve your Saving Throw rolls. But just as with Diplomacy Checks, rolling two 1s on the dice means a Critical Failure, which is often fatal.

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Table Buffs

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If you have any cultural artifacts when you cash out and end the game, there's a chance you will activate a Table Buff. There's a 5% chance for each cultural item you have. (e.g. cashing out with 3 cultural artifacts would give you a 15% chance for a Table Buff.) Table Buffs are special bonuses that are given to every player who starts a game at that casino table. There are many different Table Buffs, such as Lucky Looter (which causes you to find 25% more gold on corpses) or Stylish Adventurer (which causes you to start with a Stylish Hat). Table Buffs last for an hour once activated. It's possible you'll randomly re-activate a Table Buff that's already active -- if that happens, its duration is reset to an hour. Everyone that starts a new game at the table during the next hour will receive all active Table Buffs. Due to space limitations, only ten players can fit around a table. Keep your place at the table by continuing to play! If you leave the table, another player may take your spot.

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Related Lore

Project Gorgon Guide

Biped Outreach Program
Our Partnership With the Goblins of Segdewick
Secrets of the Psilobe Explained
History of Psi Mantises

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